From nearly the beginning of my long career in games, media, and interactive entertainment, I’ve had the responsibility of managing the development of content as well as the creation of that content. Of course, I’ve learned much over time and always have tried to improve upon my solid track record of getting the job done to the utmost of quality and on time and budget.

My skills lie in operations, creative team management, outsourcing/off shoring, cinematics production, project management, budgeting and bidding, game and interactive development, creative direction, visual design, team building, sales, contract negotiation, and scheduling. I have a unique background where I’ve worked at the level of the developer, the publisher and the vendor/service house. This experience allows me to better understand the different perspectives each entity brings to the development of an interactive property and game. It also gives me a strong sense of costs, metrics, burn rates, and negotiating with and within each business type.

Ultimately, the core of what has driven me all these years is my passion for games and interactive entertainment.